Thursday, 10 March 2011

Games: Killzone 3 Review

Reviewed by Scott
I've had this game for a couple of weeks now and it’s about time for some thoughts on it...
I think it’s an improvement on the second game overall. While the gameplay isn't a million miles away from the Killzone 2, the graphics have been upgraded and look awesome. The single player seems shorter and easier than the Killzone 2 campaign but this is alright as you probably only bought this game to play online and you don't want a massive single player campaign to distract you.
I did enjoy the single player campaign though. It's pretty linear as you would expect - start from point A, battle through points B, C and D to arrive at point E and end of level. There is nothing hard or taxing about the single player option on Regular difficulty and completion was done in a couple of hours, which is good for me. You play as an ISA grunt and the weapons are exactly the same as Killzone 2, with one exception. On some of the levels you can take a gun which is on a mount and use that as your main weapon of choice. This is brilliant. The fun I had with them was spectacular and many a Helghast met their doom when I used those weapons.
Multiplayer is where everyone wants to be though and this can be hit and miss. The maps can be larger than the ones offered on Killzone 2, but annoyingly this doesn't matter. Everyone battles around the same tiny areas trying to capture or defend territory. And they are too small to offer any sort of team tactics. As soon as you spawn it's every man for himself and off we run to fulfil our own agenda. In the Warzone option for multiplayer again it's pretty much the same as Killzone 2, with defend/attack, assassinate/defend, bodycount etc... The added extra gameplay and little gem is the Operations option which displays your chosen cannon fodder character in a cut-scene at the start and end if you performed well. This however gets a little annoying after the twenty billionth time of watching them. The Operations mode meanwhile does allow for the use of tactics, but I have played some games where the opposition are happy to forget the objectives and simply camp out at your spawn point.
Levelling up during multiplayer allows you to upgrade your chosen class. Be it Tactician, Infiltrator, Medic Marksman or Engineer. You get to unlock points to spend every time you level up. So use those points wisely. I myself have unlocked the Tactician fully and found that after spending 3 unlock points to unlock the shotgun, that then lets me spend a further 2 unlock points to unlock a better machine gun. But I found that for me it wasn't really worth the hassle as I was getting along better with the original gun given to that class at the start.
Annoyingly the game won't let you play the campaign game co-operatively over the network or play the multiplayer-esque bot game with your mates, which would have made an excellent addition to the product on the whole.
In conclusion, this game is excellent but the multiplayer at the moment drags it down. It's just not up to scratch.

0 comments:

Post a Comment

All Written Content  ©armyofz.com 2011 Template Design  © Blogger templates The Professional Template by Ourblogtemplates.com 2008

Back to TOP